Microfacet Glass is a shader for mental ray that simulates the appearance of a rough glass
surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics
Symposium on Rendering in 2007. This means compared to most other glass shaders you can
find in the rendering world this one actually tries to physically plausible model the optical
effect of a rough reflecting and refracting surface. Including self occlussion and shadowing due
to the individual micro facets.
The shader itself should in theory work
with mental ray version 3.6 upwards and specifically with Autodesk 3ds Studio max and
Autodesk Maya.
If you download and use this shader please send an email to mental Images customer support and
request for them to include accessible ray derivatives in upcoming mental ray releases this would greatly
improve the sampling decision on shader level without increasing the general sampling, thank
you!
Microfacet Glass
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